I'm fireundubh, but people just call me fire.
For more than 20 years, I've been making mods—maps, levels, scripts, everything. In addition to nearly 450K Steam Workshop subscribers, YouTubers like Brodual and MxR have covered some of my best work, bringing in 1.5M+ views to their channels. My content has also been featured by GameSpot, Kotaku, Eurogamer, US|Gamer, and other media outlets.
In the real world, I'm a technical producer with indie and AAA game industry experience in testing, engineering, and marketing. I've worked on games for PC, Mac, Linux, and PlayStation devices at Sony Computer Entertainment, Sony Online Entertainment, and various studios.
I create free mods and free tools for other mod authors. Some of my tools are open sourced.
- Master of Disguise, the titular mod in GameSpot's Top 5 Mods of the Week. Featured by MxR Mods and Brodual. "One of our favorites of all time." - Brodual (2020)
- Auto Loot, a feature-packed area loot mechanic for Fallout 4, including auto loot, auto harvest, and auto steal systems. Recommended by Gambit77, creator of Armorsmith Extended.
- Let There Be Tooltips!, hailed by Kotaku as one of the best mods for Divinity: Original Sin 2, adds tooltips to 500+ objects. #3 Most Subscribed. Top 10 with 99% Positive rating.
- Lockpicking Overhaul for Kingdom Come: Deliverance allows you to fairly avoid the minigame. Featured by Kotaku, US Gamer, Twinfinite, SegmentNext, Game Watcher, Eurogamer, Game Revolution, and more!
- I created Pyro, a parallelized incremental build system for Fallout 4, Skyrim Special Edition, and Skyrim projects. Integrated with Joel Day's Papyrus extension for Visual Studio Code.
- I created Modsmith, a build system for Kingdom Come: Deliverance projects, that introduces build automation to the ecosystem. Modders get more work done faster and keep mods up-to-date across game patches with minimal effort.
- For LSLib, a tool for creating, extracting, and converting game data for the Divinity: Original Sin series, I developed a C# interface used to automate the packaging process.
- I created multiple SKSE libraries in C++ that extend the Papyrus scripting language for Skyrim Special Edition mods, including LibFire, LibMathf, and LibTurtleClub.
- I created the Wrye Bash Tag Generator that's used by mod authors, advanced users, and LOOT masterlist editors to create intelligent bashed patches for the Elder Scrolls and Fallout games.
- I decoded most of the Fallout 4 plugin for xEdit, jumpstarting that game's modding community before the Creation Kit was released. I also implemented major improvements and enhancements to the application's scripting API.
- I contributed to Wrye Bash, a mod manager for Elder Scrolls and Fallout games. I updated the NSIS installer and uninstaller, including: adding 64-bit, Skyrim Special Edition, and Nehrim support; and fixing Windows Registry issues.