Date Uploaded | File Size | Version |
---|---|---|
February 10, 2025 | 74 KB | 2.0.0.2 |
Description
With Lockpicking Overhaul (Cheat), you can instantly unlock and open locked doors and stashes regardless of your Lockpicking skill level. You will never encounter the minigame and lockpicks will never be required.
Installation
- Download the file.
- Navigate to wherever you installed the game.
- Create a
Mods
folder in the game's root path. It should be at the same level asData
,Engine
,Localization
, etc. - Extract the contents of the ZIP file into your
Mods
folder. - Play the game.
Usage
- Pick locks as normal.
- When you pick a lock, locked doors and stashes will simply unlock and open.
Features
XP Rewards
In KCD2, the former "Lockpicking" skill is now named "Thievery." Lockpicking rewards stat and skill XP as follows:
- If your Thievery skill is not capped, you will receive XP according to the formula detailed below.
- If your Stealth skill is not capped, you will receive XP according to the RPG parameter
RPG.LockPickingStealthXP
. - If your Agility stat is not capped, you will receive XP according to the RPG parameter
RPG.LockPickingAgilityXP</code.
Thievery XP Formula
Warhorse developer "Bart" provided me with this XP formula in the days following the release of KCD1. If KCD2 is any different, you probably won't notice.
XP = RPG.LockPickingSuccessXPMulCoef * (lockDiff + 1) / (RPG.LockPickingSuccessXPDivCoef * skillLvl + 1)
Remember Searched
When stashes are opened, they are marked as searched in the UI. Translations have been provided (via Google Translate) for all KCD2 languages.
Changed Files
Any mod that changes these files is incompatible:
Data\Scripts\Entities\Doors\AnimDoor.lua
Data\Scripts\Entities\WH\Stash\AnimStash.lua
Changes
- 2.0.0.2 – Fixed issue where some never locked stashes could not be opened
- 2.0.0.1 – Fixed issue where skill check always failed on Hard locks
- 2.0.0.0 – Initial release