Date Uploaded | File Size | Version |
---|---|---|
October 23, 2022 | 607 KB | 1.0.8.2 |
Description
LibFire is a CommonLibSSE-NG plugin that extends Papyrus with various functions not implemented by other extenders.
Requirements
- SKSE
- Address Library for SKSE Plugins
- Visual C++ Redistributables (2015-2022) (Install with PowerShell)
Documentation
Files
File | Description |
---|---|
LibFire.pyroproject |
an XML-based Pyro project file |
Scripts/LibFire.pex |
the compiled header script |
Scripts/Source/LibFire.psc |
the source header script |
SKSE/Plugins/LibFire.dll |
the SKSE/CommonLibSSE plugin |
For Players
Installing
Install with a mod manager, such as Mod Organizer 2. Players need only LibFire.pex and LibFire.dll.
For Mod Authors
Importing with Pyro
The Pyro project for Master of Disguise SSE imports multiple libraries from GitHub, including LibFire. Here's how:
<Variables>
<Variable Name="ModName" Value="Master of Disguise - Special Edition"/>
<Variable Name="ModsPath" Value="F:\ModOrganizer\Games\SkyrimSE\mods" />
<Variable Name="OutputPath" Value="@ModsPath\@ModName"/>
<Variable Name="GamePath" Value="$Skyrim64Path"/>
<Variable Name="SourceDir" Value="Scripts\Source"/>
<Variable Name="ScriptsPath" Value="@GamePath\Data\@SourceDir"/>
<Variable Name="RepoBaseURL" Value="https://api.github.com/repos/fireundubh"/>
</Variables>
<Imports>
<Import>F:\SDKs\SKSE\@SourceDir</Import>
<Import>@RepoBaseURL/LibFire/contents/Scripts/Source?ref=master</Import>
<Import>@RepoBaseURL/LibMathf/contents/Scripts/Source?ref=master</Import>
<Import>@RepoBaseURL/LibTurtleClub/contents/Scripts/Source?ref=master</Import>
<Import>@RepoBaseURL/skyui/contents/dist/Data/Scripts/Source?ref=master</Import>
<Import>@OutputPath\@SourceDir</Import>
<Import>@ScriptsPath\Base</Import>
</Imports>
For Developers
Compiling/Contributing
- Compile with CMake from the GitHub repo. Your environment must be set up for CommonLibSSE plugin development already.
- Submit open source PRs on GitHub.